

WellPath’s March Madness Games and National Benefits Day Extravaganza 2025
Provided by
Human Resources (WellPath), Recreation,
Community Relations, Public Works,
Engineering and Construction, and the Round House Café

WellPath is excited to announce The Third Annual, Interdepartmental March Madness Games!!
Create teams from your department, or join departments, register, and compete!
Beginning March 4th teams will compete for Gold (1st), Silver (2nd), or Bronze (3rd place) in each week’s activities.
Waivers must be submitted for each player by Thursday, March 13th, 2025 to place your order for the MMGs Commemorative T-shirt. Orders are placed by players via the waiver submission.
Time | Event | Location |
---|---|---|
11:00AM | Minute to Win In | Friendship Park Grass |
11:20AM | Cups (Speed Stacking) | Friendship Park Basketball Court |
11:30AM | Knockout | Friendship Park Basketball Court |
11:45AM | Corn Hole | Friendship Park Grass |
12:00PM | Corn Hole (Presidential Cup) | Friendship Park Grass |
12:30PM | Ultimate Frisbee | Friendship Park Grass |
12:30PM | Giant Pong | Friendship Park Basketball Court |
Overall medal count would be tallied with many events culminating on National Benefits Day, Thursday, April 3rd, 2025. The department(s) with the highest medal count will be crowned:
National Benefits Day Champions
with travelling trophy and full-bragging rights for one year.

MMG T-shirts, Beverages and Barbeque
Please download a waiver and submit to wellness@srpmic-nsn.gov or, fill it out and bring it to your first MMG event. All participants must submit a waiver which is also used to order a MMG t-shirt for you and to provide your loyalty cup good for discounts at RHC weekly Barbeques and Complimentary drinks on Thursdays during March.
Giant Pong:

You asked for it so here it is, the Giant Pong Event. Departments can bring everyone to compete this year.

Number of participants Unlimited
Description: Two teams of any size compete against each other on the Giant Pong Court.
Rules:
Cans are arranged in pyramid fashion. Players line up in a single file line with the front of the line at a designated shooting line/area. The first two players in line hold balls. On the signal, the player in the front of the line attempts to toss/bounce a ball into a can, without knocking over the can.
As a player lands their ball in a can they remove their can from the pyramid and retrieve the ball to the next player in line, before returning to the end of their team’s line.
As a player misses a shot, they may retrieve the ball and return it to the teammate standing in the front of the team’s line. If a can is knocked over it will be replaced by the shooting player and the ball returned to the team’s shooting line.
First team to eliminate all the cans wins the round. Best of three rounds wins the event and moves on to qualify for the Medal Rounds played at the National Benefits Day Extravaganza on Thursday, April 3rd.

Cups (Speed Stacking):

Please register for the Cups (Stackers) Event. Departments may have as many players who are interested in competing. Players must register in advance and can NOT register on-site. Cups (Stackers) will be played on the basketball courts of Friendship Park on an Employee’s lunch break between 11 am and 12:45pm on Tuesday, Wednesday and Thursday, March 26th, and 27th (medal round during National Benefits Day Extravaganza, Thursday April 3rd). (days/times subsequent to change due to weather or circumstances)

Number of participants Unlimited
Description: Two players play best of 3 rounds of 3-6-3 cycle Cups. The player finishing the cycle first wins the round.
Here are two excellent video teachings:
Episode 1: Introduction: Learn how to stack (3:24 minutes)
Episode 3: 3-6-3 Stack (4:59 minutes)
Rules:
- Players start with hands on the table waiting for the start signal.
- Players must stack in a certain direction – player’s choice (right to left or left to right). Players must up-stack and down-stack in the same direction.
- Players can only up-stack one stack at time.
- During up-stacking you can only have your hands on one stack at a time. Remove both hands from a stack before beginning building the next stack.
- Players cannot up-stack and down-stack at the same time. Remove both hands from last up-stack before starting down-stacking.
- You must up-stack and down-stack in the same direction. This means the first stack you make is the first stack you down-stack.
- Down-stacking officially starts when all the stacks are up and the player has touched cups to start down-stacking.
- Players must down-stack with both hands on the same stack before moving from stack to stack.
- Players may have hands on two stacks when down-stacking. (May not when up-stacking.)
- Fumbles during up-stacking must be fixed before moving on in a sequence.
- Fumbles happening during up-stacking but after moving on to a subsequent stack will cause players to have to take down all stack in order to go back and fix the fumbled stack before proceeding in the cycle.
- Fumbles happening after all stacks are erect but before players put both hands on a stack to start down-stacking must be fixed following rule# 10 above.
Here is a very good video about the rules. (3:00 minutes)

Ultimate Frisbee


Set up:
- Teams will line up on the sideline of field outlined at Friendship Park.
- Each team will field 5 players in-play (number of players may be adjusted)
- Rock Paper Scissors decides who starts on offense and defense
- Play starts with “the pull” which is like a “kick-off in American Football” when teams line up with their back to the end zone they are defending and one team with the Frisbee throws it to the other team.

Play:
- A player on the receiving team catches the Frisbee or picks up the Frisbee.
- The player with the Frisbee may not take any steps, but they can pivot as a player does in basketball.
- The player with the Frisbee must pass within 10-seconds and the defender or “marker” typically counts down the time out loud.
- Players on offense pass to one another advancing towards the opposing team’s end zone.
- When a player catches a pass they must come to a stop as soon as possible and pass to another player on their team within 10-seconds.
- If the offense team can successfully advance the Frisbee by passing to one another into the end zone that team scores a point.
- After a score, teams line up again and start over.
- If the offensive team drops a pass that is a “turnover” and the other team can pick up the Frisbee and immediately advance by passing down the field.
- If the offensive team throws the Frisbee out of bounds that is a turnover. The other team takes over immediately at the spot where the Frisbee went out of bounds.
- If the defensive team intercepts or knocks down a pass that is a turnover and they take over the Frisbee.
- If the offensive player holds the Frisbee longer than 10-seconds that is a turnover. The offensive player drops the Frisbee and begins playing defense. The defensive play picks up the Frisbee and becomes offense. The new defensive play starts counting down 10-seconds.
- A foul will cause a turnover. If players contact the player that initiated the contact committed a foul and the other player begins on offense.
- Players may substitute whenever play has stopped. Substitute often to “stay fresh.”
- Play continues until a team scores 5 points or 10-minutes has passed.
- Ultimate Frisbee is a Non-contact sport.

Minute to Win It Challenge:

Please register for your Department’s team for the Minute to Win It Challenge. Teams must register in advance and can NOT register on-site. Minute to Win It Challenge will be played on an Employee’s lunch break between 11 am and 12:45pm at Friendship Park on Tuesday, Wednesday and Thursday, March 19th, 20th, and 21st (medal round during National Benefits Day Extravaganza, Thursday April 3rd). (days/times subsequent to change due to weather or circumstances)

Number of participants: Teams of more than 10 are strongly recommended and larger teams are even better. Minute to Win It Challenge teams can have as many players as possible. Most challenges benefit from larger groups, some challenges will have a certain number of volunteers and other challenges will require a certain task to be completed a number of times which should involve all players by the time the course is completed.
Description: Two teams with identical courses will race each other through “stations” where they must solve a short challenge. First team to complete all the challenges in the course moves on towards the Gold Medal. Final 4 teams compete for Gold, Silver and Bronze on National Benefits Day.
Rules:
Department’s Teams line up on the same start line and upon signal run to the first challenge station where they will receive instructions and complete the challenge. The Minute to Win It staff will signal when the challenge has been completed successfully.
Teams move to subsequent stations until the course is completed.

First team to complete the course wins and moves on to qualify to the medal rounds held at the National Benefits Day Extravaganza held on April 3rd at Friendship Park.

Teams highlighted play for medals on National Benefits Day, Thursday, April 3, Friendship Park
Knockout

Setup:
- One basketball hoop/half court.
- Two basketballs or more. The first players in line each have a basketball.
- Players will start by shooting from the free-throw line.
- Any number of players in a single file line.
Rules and Instructions:
- To begin the first player in line shoots from the free throw line. (Figure 1)
- If they miss, the shooter can immediately sprint in, rebound the basketball, and then finish with a layup or close shot around the hoop.
- As soon as the ball leaves the shooter hands, the second player can shoot the ball. (Figure 2)
- If the first player makes a shot before the second player, then they quickly rebounds the ball and pass it back to the next person without a ball in line.
- If the second player makes a shot before the first player, the first player is out. (Figure 3)
- This continues until there’s a winner.

Figure 1 Starting Knockout. Yellow scores, rebounds, passes to first player in line without ball and fills line

Figure 2. Green missed free throw must score before red

Figure 3. Red scores before Green – Green is knocked out.
Photo credit: www.wikihow.com.
Basketball:
Recreation kicks off the 2025 March Madness Games with the Interdepartmental, Co-Ed, Basketball League and Tournament. Teams will play a round-robin schedule in two pools followed by a tournament towards Bronze, Silver and Gold Medals in the MMGs. All games are played at the WOLF.